#pragma bank 255

// Tileset: tileset_npc007

#include "gbs_types.h"

BANKREF(tileset_npc007)

const struct tileset_t tileset_npc007 = {
    .n_tiles = 12,
    .tiles = {
        0xF8, 0xF8, 0xE4, 0x1C, 0x12, 0xEE, 0x1A, 0xFE, 0x66, 0xFE, 0xBE, 0xC6, 0x5C, 0xB4, 0xDC, 0x34,
        0xFE, 0x02, 0xFC, 0x04, 0x78, 0x88, 0xF0, 0xF0, 0x50, 0xF0, 0xF8, 0x38, 0xFC, 0xFC, 0xF8, 0xF8,
        0x07, 0x07, 0x08, 0x0F, 0x76, 0x79, 0xFB, 0x96, 0xC6, 0xBD, 0x96, 0xFD, 0xD7, 0xBD, 0xDE, 0xBB,
        0xFF, 0xBA, 0xFF, 0xBE, 0x6F, 0x6F, 0x0C, 0x0F, 0x1E, 0x1F, 0x37, 0x3F, 0x37, 0x39, 0x1F, 0x1F,
        0xE0, 0xE0, 0x70, 0x90, 0xB8, 0x48, 0xDC, 0xE4, 0xEC, 0x34, 0x3C, 0xD4, 0x1C, 0xEC, 0x8E, 0xF6,
        0xEF, 0xF1, 0x7E, 0xFE, 0xF8, 0xF8, 0x18, 0xF8, 0xE8, 0xF8, 0x98, 0xF8, 0xBC, 0xDC, 0xFC, 0xFC,
        0x07, 0x07, 0x0D, 0x0E, 0x1A, 0x17, 0x3F, 0x23, 0x57, 0x6A, 0x57, 0x6A, 0x42, 0x7F, 0x61, 0x7F,
        0x68, 0x7F, 0x3A, 0x3F, 0x1F, 0x1F, 0x3E, 0x3F, 0x3C, 0x27, 0x3F, 0x27, 0x1F, 0x1F, 0x3F, 0x3F,
        0xE0, 0xE0, 0xB0, 0x50, 0xB8, 0x48, 0xDC, 0xE4, 0x2C, 0xF4, 0x9E, 0x76, 0xDF, 0x75, 0xD9, 0x7F,
        0xFD, 0x0F, 0xFF, 0x1F, 0xFC, 0x3C, 0xDA, 0xFE, 0x0E, 0xFA, 0x5C, 0xBC, 0x68, 0x98, 0xFC, 0xFC,
        0x07, 0x07, 0x0A, 0x0F, 0x1A, 0x17, 0x25, 0x3B, 0x4E, 0x73, 0x5D, 0x6E, 0x53, 0x7E, 0x5B, 0x76,
        0x3F, 0x30, 0x3F, 0x38, 0x3F, 0x3C, 0x3F, 0x3F, 0x3C, 0x27, 0x3E, 0x27, 0x1F, 0x1F, 0x3F, 0x3F
    }
};
